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Film and Television Technology (Game Development)

Assessed with great potential, Vietnam's games market promises to become a developed entertainment industry in the future so that the young generation who love creativity can assert themselves and develop their careers.

Introduction

This is a discipline that has a cross between literary knowledge, audiovisual arts, and programming languages. The training program approaches the world's leading universities in the field of game technology, helping learners create, design, and program games scientifically on digital technology platforms.

Program code

7210302

Training period

4 years

Degree

Bachelor of Film and Television Technology

Subject combinations

H01: Math, Literature, Drawing Skills
V00: Math, Physics, Drawing Skills
H03: Math, Natural Science, Drawing Skills
H04: Math, English, Drawing Skills

Excellent features of the training program

Innovative teaching methods help learners master skills, knowledge, and attitudes related to the game creation industry.

Quality curriculum

The quality curriculum is designed to approach on the basis of famous training universities around the world. Students have access to interdisciplinary knowledge oriented to the liberal spirit, and so
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Sharing from top expert experiences

The program includes subjects with the teaching participation of businesses and game makers.

Active interlaced combinations

The program has curricular and extracurricular content for students to participate in activities to improve career skills in the field of game design.

Job opportunities when graduating

When students graduate, they will have many job opportunities through the process of experiencing and affirming their personal abilities on design products after university years.

Program learning outcomes

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Study Program

The program structure each year will be designed accordingly, selected from the basic to the specialization.

1ST YEAR
2ND YEAR
3RD YEAR
4TH YEAR

History of Vietnamese Communist Party 

Linear algebra 

Personality Development and Behavioral Science 

English I 

Fundamentals of Informatics I 

Presentation Skills 

Elective soft skills 

Elective interdisciplinary knowledge 

National Defense Education - 1rd Course 

Discrete mathematics 

Application software for animation I

Principles of visual

Principles of Anatomy and Drawing

Drawing I

Ho Chi Minh's Ideology

Introduction of Laws

English II

Fundamentals of Informatics II

Practice Constructing Emotional Quotient (EQ)

Elective interdisciplinary knowledge

Elective Physical Education

National Defense Education - 2nd Course

Sculpture model

English III

English IV

Philosophy of Marxism and Leninism

Application software for animation II

Our teaching, learning, and evaluating methods

To ensure students receive the best quality training, the Faculty of Creative Technology focuses on the main methods.
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Career Prospects

After graduation, students can work in many different positions in the enterprise such as:

Game Designer
Software Developer and Computer Programmer for Game
Cartoonist
Sound engineer for Game
Compiler and take on roles in the game technology industry
Game Moderator
Game technical support specialist
Game Maker
Running a Game business
Game market research analysis
Game distribution agency
Elizabeth Gilbert
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Elizabeth Gilbert
“A creative life is an amplified life. It's a bigger life, a happier life, an expanded life, and a hell of a lot more interesting life."
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