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Film and Television Technology (Animation Technology)

Based on the needs of specialized human resources, learners will be well-trained in knowledge of culture, history of animation traditions, mastery of technology, creativity and high aesthetics to create valuable works of art.

Introduction

The discipline is a cross between a writer, artist, and programmer. The learners will have a good knowledge of mathematical languages to develop programming languages, master design software, and have knowledge of literature to develop the ability to build scripts, dialogues, and character acting.

Program code

7210302 

Degree

Bachelor of Film and Television Technology

Training period

4 years

Subject combinations

H01: Math, Literature, Drawing Skills

V00: Math, Physics, Drawing Skills 

H03: Math, Natural Science, Drawing Skills 

H04: Math, English, Drawing Skills

Excellent features of the training program

Learners will master skills, knowledge and attitudes related to the creative profession of animation.

Access to expensive knowledge

The training program is designed on the basis of famous training universitites in the world.

Professional orientation

The training program focuses on educating and orienting the knowledge and skills of technology, programming, graphics, management and animation production in a professional way.

Listen to real-world sharing

The program is designed with subjects having teaching participations of businesses, and animation producers.

Intertwinement between programs

The program is designed with curricular and extracurricular content for students to participate in activities to improve career skills in the field of animation design.

Assert yourself

The program is designed to create many job opportunities through the process of experiencing and affirming personal competencies on the design product.

Program learning outcomes

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Study Program

The program provides programming language knowledge, animation design and construction.

1ST YEAR
2ND YEAR
3RD YEAR
4TH YEAR

History of Vietnamese Communist Party 

Linear algebra 

Personality Development and Behavioral Science 

English I 

Fundamentals of Informatics I 

Presentation Skills 

Elective soft skills 

Elective interdisciplinary knowledge 

National Defense Education - 1st Course 

Discrete mathematics 

Application software for animation I 

Principles of visual  

Principles of Anatomy and Drawing  

Drawing I 

Ho Chi Minh's Ideology 

Introduction of Laws 

English II 

Fundamentals of Informatics II 

Practice Constructing Emotional Quotient (EQ) 

Elective interdisciplinary knowledge 

Elective Physical Education 

National Defense Education - 2nd Course 

Sculpture model 

English III 

English IV 

Philosophy of Marxism and Leninism 

Application software for animation II 

Our learning, teaching and evaluation methods

To ensure students receive the best quality training, the Faculty of Creative Technology focuses on the main methods:
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Career Prospects

After graduation, students can work in many different positions in the business such as:   

Background Creator
Animated character designer
Artist Clean-up
Color and digital processors
Image Editor, Key Frame Animator
Layout Designer
Lighting designer
Modeling Artist
Rendering Artist
Rigging Artist
Storyboard Artist
Texture Artist
“Don’t wait for inspiration. It comes while working."
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“Don’t wait for inspiration. It comes while working."
- Henri Matisse
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